- Microsoft’s Xbox One platform is making ambitious moves, but remains in second place behind Sony’s massively successful PlayStation 4.
- A comparatively poor line-up of major exclusive games is a key factor in the Xbox One’s weaker position.
- A new report from gaming site Polygon says Microsoft is looking at a major acquisition to help the Xbox group.
- Valve, EA, and PUBG Corp. are all cited as potential purchases.
Microsoft could buy Valve — the company behind Steam, the world’s largest gaming service. The same goes for EA — the company behind “Madden,” “FIFA,” and “Need for Speed.”
That’s according to a new report from gaming site Polygon, which cites “a reliable source close to Microsoft.”
Apparently, Microsoft is also eyeballing PUBG Corp., the South Korean subsidiary that’s in charge of “PlayerUnknown’s Battlegrounds” (“PUBG”) — what is essentially the biggest game in the world right now.
It’s unclear how far any of these talks have gone, if anywhere at all. Microsoft reps didn’t respond to a request for comment as of publishing.
Whether any of these acquisitions make sense is a bit more clear: “Close to zero probability of buying EA,” Wedbush analyst Michael Pachter told me in an email.
That’s because of what EA is: a major third-party game publisher with a huge stable of games tied directly to licenses.
The “Madden” franchise exists because of EA’s partnership with the NFL. The “FIFA” franchise exists because of EA’s partnership with FIFA International. EA has a lengthy deal with Disney for rights to make “Star Wars” games.
Most importantly of all, EA makes games for everything. Your Xbox One and your PS4 and whatever else. Every “Madden” comes to PlayStation 4 and Xbox One.
EA is what’s known as a “multi-platform publisher” — it benefits from selling its games on whatever console you’re playing on, including your phone. If Microsoft were to buy EA, it would do so (presumably) in order to retain exclusivity rights to EA’s large library of games.
Simply put: Microsoft would buy EA to make EA’s games only available on Xbox One and PC.
It would be a huge blow to Sony’s PlayStation 4, but it would also make the acquisition a failure.
“That would lower EA revenues — by a lot, unlikely to be made up by growth on Xbox — and would make a purchase prohibitively expensive,” Pachter said. Though EA has a large library of intellectual property, losing the revenue of selling that IP on competing platforms would hurt too much.
Valve or PUBG Corp. might make a bit more sense, but it’s hard to know. Valve is a privately-owned company, as is PUBG Corp. parent company Bluehole Studio.
Valve’s Steam gaming service and storefront is tremendously valuable, as is Valve’s stable of game franchises (including “Half-Life,” “Portal,” “Left 4 Dead,” “DOTA 2,” and more). PUBG Corp. has the one game, “PUBG,” but that one game is outrageously popular. And Microsoft has a history of acquiring outrageously popular games with long legs.
Whether Valve or PUBG Corp. are even up for sale is another question altogether; representatives for Valve and PUBG Corp. didn’t respond as of publishing.
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